Category Archive: Blargnation

May 23

KitsuneKyon

Defending Our Blargs With Sanctum 2 and Giveaways

You play as one of these 4 character and each one have their own weapon set and ability

Hello fellow Blargnauts, starting this Wednesday at the new usual BlargHour of 12PM EDT, Aria and the staff of Ariablarg.tv in conjuncture with Reverb Games will be showing off the recently released Steam game of Sanctum 2. Throughout the broadcast, we will be giving away seven codes of the game in which you can learn more about below as well as details on how to win these codes.

 

 

In order to win a copy of Sanctum 2, tweet your favorite thing about #Sanctum2 and send it to @AriaBlargTV and @ReverbGames !!! We will be having 7 winners!

Don’t know what your favorite thing is? Watch the stream on Wednesday to find out!
 

Some Blargnauts may remember Aria casting this game from the Twitch.TV booth at PAX East 2013, for those that weren’t able to watch and don’t know.. Here’s a little info for you!

Developed by Coffee Stain Studios, Sanctum 2 is the sequel to last year’s first ever hybrid game of Tower Defense/FPS. Being built from the ground up with extensive community feedback and their own creative ideas, Sanctum 2 took what made the first unique and pushed the bar higher, showing what an independent studio can do.

 

That being said, you’re able to choose from four unique character classes who embark on a mission to protect the oxygen-producing Cores from hordes of deadly aliens who are threatened by their existence. Outfit your character to your heart’s content with the new and extensive customization system. With that, you can choose your own load-out of towers, weapons and perks, but choose wisely because you are humanity’s last defense against the unrelenting hordes of aliens that seek to destroy.

 

In Sanctum 2, you will use elements from the mashing of both genres. Construct towers and walls during the building phase before those relentless aliens attack. Once you have everything set up, you jump into the fray and blast everything to pieces in the FPS mode. You can progress through the single-player campaign yourself, or play with up to four friends in co-op to discover the secrets of the planet LOEK III and learn the back story on why the aliens are so intent on destroying the Cores you are sworn to protect.

 

 

You can find the game on Steam as well over at Reverb Games

May 22

KitsuneKyon

A Second Anomaly in Our Blarg Defense

Hello fellow BlargNauts, I’m here today to talk to you about Anomaly 2, the sequel to the 2011 sleeper hit, Anomaly: Warzone Earth by 11 Bit Studios. This newly minted franchise so to speak is based in the tower defense/RTS genre, which, as you can guess, is pretty cut and dry. However, the minds of 11 Bit Studios found a way to innovate and stand out in the sea of tower defense games. The innovation you may ask? Tower Offense. An idea so simple, yet brilliant when one thinks of it.

Before we delve into the game and its features, it’s important to note the story that drives the concept of tower offense. The sequel takes place in the following years after the invasion of Earth in 2018 in which the planet is overrun by alien machines. As a result, mankind is now on the verge of extinction having little left to its name. Thus, the remaining survivors band together in huge convoys in search of food and supplies across the frozen tundra that is Earth. Your convoy is called Yukon and you must fight for the very last of your kind if you hope to survive.

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With our understanding of the story thus far, let’s start with the basics. Being a PC game, players have become accustomed to being able to customize their experience with the game. It’s safe to say that Anomaly 2 delivers on this front with a crisp UI, and a very easy to navigate menu. That being the case, everything you need to customize your experience can be found underneath the Help and Option tab. Opening it up, it reveals your sub menus:

Help: Your main guide in understanding how the game is played; it even offers a visual on the side to help better explain, which I found to be a nice touch. It also offers a small synopsis of the first game and the story trailer of Anomaly 2.

Controls: Self-explanatory in where you can customize if you play the game with a mouse+keyboard or a controller

Settings: This is where the real meat of the Help and Options menu is. The game neatly presents it in three categories of Audio, Video and Misc.

  • Audio includes music, SFX, and dialogue volume sliders
  • Video includes your resolution, graphics quality, and the ever important option of being able to play full screen or windowed
  • Misc while not quite as important as the first two, still offers quality of life so to speak. You can have the game be in a variety of languages (default being English) along with subtitles and the options to turn hints on and off.

With the multitude of options that the player can choose from, customizing your own tailored experience has never been easier. There is also the standard Achievements list for those that like to hunt for ‘em, as well as the addition of the leaderboard to go with the new multiplayer mode. The game offers two modes, one being story mode while the other is the brand new Multiplayer mode. I’ll start by talking about the story mode first and the multiplayer after.

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Heading into each mission, one of the key features that I found to be quite nice was being able to choose your range of difficulty: Casual, Normal, Hardcore, or Nightmare. It doesn’t limit you into playing the campaign with a set difficulty all the way through, but rather gives freedom to all skill levels and those who like a challenge. While one strategy may work for normal, it might not work for hardcore, which keeps the essence of strategy alive and well.

Rock Bottom, the first mission, introduces the player to the world of Anomaly 2, a beautiful, yet haunting frozen wasteland of what happened after the first game. It’s always nice to see the developers take their time in bringing the game world to life. From this, Anomaly 2 absolutely shows that the developers really care about how their game is presented as well as the feeling they want to communicate to the player. It’s not often that you get this level of commitment into a genre that typically lacks this sort of passion.  anomaly-2-hands-on-preview-3

 

The first mission is essentially the prologue, which sets the tone of the game and introduces you to the most basic mechanics. Right from the get-go, the game feels very clean in its presentation as well as precise and responsive to your every move. Above is a little box that notes your score, timer, and the resources known as Carusaurum that you either find on the ground, or collect from defeated enemy towers. Once you beat the level, it brings you to your performance screen in gauging how well you did, with three medals for Ruthlessness (towers killed), Time (how long it took), and Efficiency (how well you executed).

With the prologue completed, you are introduced to the protagonist, Lieutenant Simon Lynx who commands Yukon’s forces. From here on, the next few missions teach you more about the game and its features. A rather neat innovation to note is the Tactical View which allows you to map your way through the level, providing time on how long you’ll take with said route for those who like to speedrun. This does not confine the player to that specific route that they laid out at the start of the mission, and you can always change the route you take at any point in time.  Another neat little addition is the ability to speed through the level for those who don’t like to sit around and watch their units destroy everything those towers throw at it.

One of the cool things about this game is the ability to morph your units on the spot to suit your needs, acting like Transformers. It adds an extra layer of strategy in thinking how to get through certain situations, if Form A’s abilities is better suited than Form B’s abilities. In true tower defense fashion, you can upgrade and buy/sell before the mission starts, and in real time adding to your strategy given the information you are provided with.

Not only that, you are given options in how you go about supporting your mechs such as healing and setting up a decoy. However, the game only provides you a limited amount of uses given the nature of the game. The good thing though is that with each resource picked up, it adds to your arsenal, providing continued support to your mechs. As always though, not every defeated enemy tower will drop it.

With that being said for the story mode, the true nature of the game lies in its multiplayer mode. This is where the game takes its unique concept and fleshes it out in the form of Tower Defense vs Offense. It’s a rather neat way of pitting players against one another and the game does so with aplomb.

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To start, one side controls the Convoy (humans and mechs) and the other the aliens (towers). You start the match by picking a technology (ability enhancement) such as more health, increased damage, ect. Once you do so, you can upgrade it further as well as obtain more with the resources you get throughout. From here, the match progresses similarly to how you play the game in story mode, being able to build and upgrade mechs/towers, collect (passively gain as towers) resources  and use your abilities to support. The goal is to accumulate 1000 points or gain a 500 point advantage over your opponent in the time allotted.

Overall, Anomaly 2 is a fine addition to the tower defense genre. It brings an innovative idea from the first and refines it further with the sequel which should please many fans. Not only that, it’s a game that anyone can pick up and play with ease given how well the game makes itself accessible to new players while giving new challenges to veteran players.

The game can be found on either Steam or on the game’s website

Status update

KitsuneKyon

Do you ever wish you can own previous paintings that Aria has done for past commissioners? If so,we are proud to announce that we have our own shop where you can by prints, posters and greeting cards which feature her paintings. Currently, we only have the Good Job Luigi painting available as some of her earlier paintings are not available for prints. If you get one of the products at the shop, don’t hesitate to tweet Aria a pic or email us so we can show it off on the site.

Status update

KitsuneKyon

Hello fellow BlargNauts, tomorrow at the new usual BlargHour of 12PM EDT, Aria will be painting a large sized Radiata Stories. If you would like to see past works of her paintings you can find it here, or if you would like to commission her for one, you can find the info on how to under our Art tab.

Apr 20

Tagros’ Thoughts: A Dark Turn To A Lighthearted Monster

Hi friends!

When Monster is sleeping, you can use his belly as a trampoline to get to unreachable locations

When Monster is sleeping, you can use his belly as a trampoline to get to unreachable locations

I know that it has been quite a while, but after a long hiatus, I hope to get back into writing, as there are some games coming out in the near future that I truly believe deserve some attention that might get thrown under the rug, or brushed away. This isn’t necessarily going to be a new feature, but I do want to adapt the way that I wrote before in lieu of a more mature, insightful look at the games that I have decided to discuss. Seeing as the main area where I play games is on Steam now, most of my selections will be from there, and because of the way that release happen, this means that some of these games may have already been out on other platforms for a while, and are re-releases just coming to steam. For this weeks installment, this is exactly the case, as the game that I want to discuss is an indie gem called Papo Y Yo, which released on PSN back in August, but recently got a steam release (it came out on the 18th).

Now I have always been a fan of games that try to tell a story that (at least attempt) to speak on issues that are more than just surface level. In many ways, the tone of a game and the way that it carries itself can turn a game that I enjoy into a game I absolutely love, and this is what initially drew me towards Papo Y Yo. I heard about the premise of the story (a young boy who is confronted with taking care of a docile monster whose addiction to frogs turns him into a raging beast) and the ties that it had to developer Vander Caballero, and decided that I needed to try it for myself. Without going into too much detail, the ties to addiction are something that I am very familiar with, so I wanted to see if a game that focuses on this could capture the feelings that I had when I dealt with similar issues.

But when he eats a poisonous frog, his demeanor quickly changes

But when he eats a poisonous frog, his demeanor quickly changes

The answer that I found was that yes, it did, to a scary degree. While there may be a few issues with the game technically (the controls aren’t the best, and the graphics are not top notch), I could instantly look past, as the game reached me in ways that other games never have. If you look at most of the reviews, nearly all of them say that while there are issues mechanically (which is to be expected with the size of the team that they had and the type of game world they developed), these are the type of stories that need to be told, and I couldn’t agree more. To be completely honest, the first time that I saw Monster eat the frog and start chasing right towards me, I felt a really weird sense of realism that I had never really felt in a game, but the depression that I initially experienced was soon quelled because I realized that I wasn’t alone in this experience. While Vander’s experience may have differed from mine, the fact that there was even a game out there period was more than enough to really entwine me deeply within the games universe.

This type of feature is something that I will continuously try to hone, as I think that there is quite a bit of room for improvement, but if you don’t have any feedback that you want to give, or your personal experiences with the game, feel free to let me know in the comments below, or you can email me at tagros.ariablarg.tv (if you want to keep it private). Hopefully this will be the first in a long line of blogs, and I thank you very much for reading!

Developer Vander Caballero was never passive about how this game was strongly informed by his life as a child

Developer Vander Caballero was never passive about how this game was strongly informed by his life as a child

Happy Gaming,

Tagros

Mar 04

Tagros’ Thoughts: Bit Trip Buy This Game

Hello All!

As I sit here waiting for it to hit 9 pm (when Tomb Raider releases on Steam for the West Coast), I wanted to do a blog about a game that I have been playing a bit of recently. Unfortunately, I have been massively busy with work the past two weeks, but I have still been able to fit in time for a gem of a game that goes by the name of Runner 2: Future Legend of Rhythm Alien. For those that don’t know (which I assume is an extremely small portion of people reading this article), Runner 2 is the highly anticipated sequel to the indie smash hit Bit Trip Runner. I actually ended up preordering the game on Steam after I got back from Pax Prime because of how impressed I was with what I saw, but for those who only have knowledge of the original, I will tell you a few reasons why I think you should check out its sequel.

The art style has changed quite a bit from the original version

The art style has changed quite a bit from the original version

First off, let me know that the gist of the game is the same. It is still an endless runner and still has extremely tight timing for some of the jumps, which makes gameplay range from fairly simple to absolutely excruciating. One of the biggest things that they added was a checkpoint about halfway through the level, which honestly, is a lifesaver. In the first game, you could get to the very last jump, and if you accidentally slipped up, you were all the way back to the beginning. Luckily, the checkpoint can lessen some of the anger that you may get towards the game, but it can get infuriating if you miss a gold piece and hit the checkpoint, because it means that you pretty much have to start the whole level again. Another pretty big addition is the fact that in certain places, the map will split into two parts where there is an easier and a harder route. These tend to not have very important consequences outside of the fact that you can earn more points if there are more obstacles on the map, but it is a cool addition, and sometimes it can lead to secret areas!

Another cool feature is that the three worlds in the previous game have been expanded to 5 worlds, with multiple levels in each world. Each of the different worlds have quite a bit of charm and character, and each world offers a new character that you can unlock. They all play roughly the same, but seeing the different skins is pretty cool and adds a personality to the worlds. You can also collect costumes to put on each unlocked character, which can make your runner completely different from your friends. I don’t know about you, but I am a pretty big fan of customization, so this fact really drew me in. What do you think of Runner 2 though? Have you played it? Do you want to? Sound off in the comments below!

The "retro" sections are much more few and far between, but still provide quite a challenge

The “retro” sections are much more few and far between, but still provide quite a challenge

Happy Gaming!

Tagros

Feb 23

KitsuneKyon

Dawn of the Undead

Hello, fellow BlargNauts. This Monday, at the usual BlargHour of 5PM PDT, Aria will be playing through Undead Empire: Hellfire, the sequel to Undead Empire. Throughout her broadcast, we will be giving away two codes of the game, so be sure to tune in to watch how to win these exclusive codes.

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Developed by Big Rook Games, the Undead Empire series is an action survival-horror game, which, is the first of its kind in presenting an online, top-down zombie shooter. The game features up to 4 player offline/online Co-op and multiplayer in where you must survive the seemingly unending swarm of zombies with a taste for human flesh. Offering gamers a robust story mode, a brutal survival mode and an online scoreboard to see where you rank up with friends, this game offers a variety of features that’ll keep you coming back for more!

You can buy both Undead Empire, and Undead Empire: Hellfire on the XBox Live Indie Games right now for 80 MSP ($1.00) each.

 

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