Hello fellow BlargNauts, tomorrow at the new usual BlargHour of 12PM EDT, Aria will be painting a large sized Radiata Stories. If you would like to see past works of her paintings you can find it here, or if you would like to commission her for one, you can find the info on how to under our Art tab.
Category Archive: Computer
Monday May 20, 2013 — 1:51 PM
I know that it has been quite a while, but after a long hiatus, I hope to get back into writing, as there are some games coming out in the near future that I truly believe deserve some attention that might get thrown under the rug, or brushed away. This isn’t necessarily going to be a new feature, but I do want to adapt the way that I wrote before in lieu of a more mature, insightful look at the games that I have decided to discuss. Seeing as the main area where I play games is on Steam now, most of my selections will be from there, and because of the way that release happen, this means that some of these games may have already been out on other platforms for a while, and are re-releases just coming to steam. For this weeks installment, this is exactly the case, as the game that I want to discuss is an indie gem called Papo Y Yo, which released on PSN back in August, but recently got a steam release (it came out on the 18th).
Now I have always been a fan of games that try to tell a story that (at least attempt) to speak on issues that are more than just surface level. In many ways, the tone of a game and the way that it carries itself can turn a game that I enjoy into a game I absolutely love, and this is what initially drew me towards Papo Y Yo. I heard about the premise of the story (a young boy who is confronted with taking care of a docile monster whose addiction to frogs turns him into a raging beast) and the ties that it had to developer Vander Caballero, and decided that I needed to try it for myself. Without going into too much detail, the ties to addiction are something that I am very familiar with, so I wanted to see if a game that focuses on this could capture the feelings that I had when I dealt with similar issues.
The answer that I found was that yes, it did, to a scary degree. While there may be a few issues with the game technically (the controls aren’t the best, and the graphics are not top notch), I could instantly look past, as the game reached me in ways that other games never have. If you look at most of the reviews, nearly all of them say that while there are issues mechanically (which is to be expected with the size of the team that they had and the type of game world they developed), these are the type of stories that need to be told, and I couldn’t agree more. To be completely honest, the first time that I saw Monster eat the frog and start chasing right towards me, I felt a really weird sense of realism that I had never really felt in a game, but the depression that I initially experienced was soon quelled because I realized that I wasn’t alone in this experience. While Vander’s experience may have differed from mine, the fact that there was even a game out there period was more than enough to really entwine me deeply within the games universe.
This type of feature is something that I will continuously try to hone, as I think that there is quite a bit of room for improvement, but if you don’t have any feedback that you want to give, or your personal experiences with the game, feel free to let me know in the comments below, or you can email me at tagros.ariablarg.tv (if you want to keep it private). Hopefully this will be the first in a long line of blogs, and I thank you very much for reading!
Springs LCS is finally winding down, and the battle for playoff position is tighter than ever.
Counter Logic Gaming, Good Game University, Vulcan, Team MRN and Complexity are all fighting to get into the playoffs as wild cards, and with only 5 games left, each game will be as intense as ever. While the aforementioned teams are fighting for their chance to be in the playoffs, Curse, Team Dignitas and Team Solo Mid will be fighting for a BYE week, giving them the opportunity to scout out the wildcard matches.
Curse will win LCS Spring and go on to a bye week before playoffs with a win over GGU today, and Team MRN on Thursday. Although with internal fighting in the team, I could be completely wrong. (Win vs GGU, Win vs MRN, Loss vs DIG, Win vs COL, Win vs Vulcan)
Team Dignitas will wrap up their season in 2nd place, just falling 2 wins behind Curse. I feel Team Dignitas has slowed down towards the end of the season, but remains a force not to be trifled with. (Win vs COL, Win vs CLG, Win vs CRS, Win vs Vulcan, Win vs TSM)
Team Solo Mid will end up in 3rd place, just barely miss the bye week. (Win vs MRN, Win vs CLG, Win vs Complexity, Win vs Vulcan Loss vs GGU, Loss vs DIG)
Counter Logic Gaming
Counter Logic gaming will solidify their 4th seed Thursday with a win over Vulcan. (Loss vs TSM, Loss vs DIG, Win vs Vulcan, Win vs MRN, Loss vs GGU)
Good Game University will continue their momentum into this week, winning big in bottom 4 matches. I feel like their play has vastly improved and roster changes have made a huge difference. This is the sleeper team to watch for in the playoffs. They are hungry, and wanting to show the world what GGU is really about. (Win vs COL, Loss vs CRS, Win vs MRN, Win vs Vulcan, Win vs CLG, Win vs TSM)
Team MRN will limp into the 6th seed, pushed forward by poor performances by Vulcan and Complexity. I feel they will easily be swept under the rug by whomever they play in the 1st round of LCS playoffs. (Loss vs TSM, Win vs Vulcan, Loss vs CRS, Loss vs CLG, Win vs Complexity)
I do have a feeling though, that after last week, CLG COULD, I repeat, COULD wind up as the bottom seed. I don’t feel like that gut instinct is good enough to warrant me writing them off in my predictions though. CLG still hasn’t picked up the pieces, and a poor showing this week will solidify their bottom seed, pinning them up against TSM. That’s for another post though.
Thanks for reading.
Hello, fellow BlargNauts. This Monday, at the usual BlargHour of 5PM PDT, Aria will be playing through Undead Empire: Hellfire, the sequel to Undead Empire. Throughout her broadcast, we will be giving away two codes of the game, so be sure to tune in to watch how to win these exclusive codes.
Developed by Big Rook Games, the Undead Empire series is an action survival-horror game, which, is the first of its kind in presenting an online, top-down zombie shooter. The game features up to 4 player offline/online Co-op and multiplayer in where you must survive the seemingly unending swarm of zombies with a taste for human flesh. Offering gamers a robust story mode, a brutal survival mode and an online scoreboard to see where you rank up with friends, this game offers a variety of features that’ll keep you coming back for more!
You can buy both Undead Empire, and Undead Empire: Hellfire on the XBox Live Indie Games right now for 80 MSP ($1.00) each.
Hey Blargnauts! This
Thursday Tuesday, at the usual BlargHour of 5PM PST, Aria will be playing Edge of Space, one of the more promising hats thrown into the ring of Steam’s GreenLight program. She’ll be joined by Edge of Space’s Community Manager, Lady Aijou in some co-op space romping.
Devleoped by HandyMan Studios, Edge of Space is multi genre game which features survival, exploration, terraforming, crafting and building. The game places you, an ArkCo recruit, in a dynamic open-world sandbox where you must build, create, mold and work to survive in the “unknown” universe.
[This event was moved from Thursday the 7th to Tuesday the 12th due to exploding computers.]
So while I have been waiting for DmC to come out on Steam, I have been playing a bit of my back catalog (which I happened to expand quite a bit after the last steam sale). Most of these games, I had already played to some degree, but I had never really beaten any of them, and with a lull in the game release schedule, I thought that I might delve into a bigger game that I was really looking forward to playing; Sleeping Dogs.
Now to put some things into perspective, I originally picked up Sleeping Dogs on the PlayStation 3 back in August, but quickly succumbed to the curse that every open world game has on me, which is that I just up exploring the world for a while, make no progress, then eventually move onto another game. Well, the steam sale had quite a deal on Sleeping Dogs, and with my semi new PC, I wanted to see what it looked like (as everything that I had heard made it seem like the PC version was definitely the best of the three). After playing it all the way through, I have made a list of things that I though were overlooked in this years game of the year discussions.
One thing that I can say about Sleeping Dogs that ended up being incredibly underrated was the fact that the hand to hand fighting system was much more expensive than many other games on the market. Many people related the games fighting system to that of the Batman: Arkham games that have been released, and while I do think that there is a bit of a similarity, the fighting system in Sleeping Dogs seems much more brutal to me. First off, the finishers that you are able to do as Wei Shen get absolutely gruesome (and that is not even including the environmental take downs that you are able to do). Al the later levels, Wei Shen can easily break captors bones, and the animation that it does for that break is pretty crazy. The strong attacks feel like they really have a lot of weight behind them as well, which makes it feel like you are really beating these enemies up. Another key part where I think that it differs from Batman is in the fact that it is much more difficult, in my opinion. In Batman, you often have enough tools to really take down your enemies any way that you want, and the amount of health that batman takes when he is hit is pretty insignificant. In Sleeping Dogs however, this fact is quite different. There is a counter move that will counter many of the enemies attacks, but learning to chain between hitting and countering was quite hard, and the penalties were quite severe. Many of the grappling enemies could take Wei down easily to half health with one grapple, and the button prompts (to counter said grapples) were very strict in their time limits. Once you find a few jade statues (what you can use to upgrade your moves), combos become more deadly, but the fact remains that the earlier parts were straight up brutal to survive, which sometimes left a sour taste in my mouth.
Overall, the game is quite fun, despite some of its downfalls in the earlier half. I found Hong Kong to be very impressive, and with the texture pack, the game looked absolutely phenomenal. I would probably wait for it to go on steam sale again if you are thinking about purchase, but I do believe that it is definitely a game that many people should play, as it is a very strong, very underrated, open world adventure.