Category Archive: Steam

Apr 20

Tagros’ Thoughts: A Dark Turn To A Lighthearted Monster

Hi friends!

When Monster is sleeping, you can use his belly as a trampoline to get to unreachable locations

When Monster is sleeping, you can use his belly as a trampoline to get to unreachable locations

I know that it has been quite a while, but after a long hiatus, I hope to get back into writing, as there are some games coming out in the near future that I truly believe deserve some attention that might get thrown under the rug, or brushed away. This isn’t necessarily going to be a new feature, but I do want to adapt the way that I wrote before in lieu of a more mature, insightful look at the games that I have decided to discuss. Seeing as the main area where I play games is on Steam now, most of my selections will be from there, and because of the way that release happen, this means that some of these games may have already been out on other platforms for a while, and are re-releases just coming to steam. For this weeks installment, this is exactly the case, as the game that I want to discuss is an indie gem called Papo Y Yo, which released on PSN back in August, but recently got a steam release (it came out on the 18th).

Now I have always been a fan of games that try to tell a story that (at least attempt) to speak on issues that are more than just surface level. In many ways, the tone of a game and the way that it carries itself can turn a game that I enjoy into a game I absolutely love, and this is what initially drew me towards Papo Y Yo. I heard about the premise of the story (a young boy who is confronted with taking care of a docile monster whose addiction to frogs turns him into a raging beast) and the ties that it had to developer Vander Caballero, and decided that I needed to try it for myself. Without going into too much detail, the ties to addiction are something that I am very familiar with, so I wanted to see if a game that focuses on this could capture the feelings that I had when I dealt with similar issues.

But when he eats a poisonous frog, his demeanor quickly changes

But when he eats a poisonous frog, his demeanor quickly changes

The answer that I found was that yes, it did, to a scary degree. While there may be a few issues with the game technically (the controls aren’t the best, and the graphics are not top notch), I could instantly look past, as the game reached me in ways that other games never have. If you look at most of the reviews, nearly all of them say that while there are issues mechanically (which is to be expected with the size of the team that they had and the type of game world they developed), these are the type of stories that need to be told, and I couldn’t agree more. To be completely honest, the first time that I saw Monster eat the frog and start chasing right towards me, I felt a really weird sense of realism that I had never really felt in a game, but the depression that I initially experienced was soon quelled because I realized that I wasn’t alone in this experience. While Vander’s experience may have differed from mine, the fact that there was even a game out there period was more than enough to really entwine me deeply within the games universe.

This type of feature is something that I will continuously try to hone, as I think that there is quite a bit of room for improvement, but if you don’t have any feedback that you want to give, or your personal experiences with the game, feel free to let me know in the comments below, or you can email me at tagros.ariablarg.tv (if you want to keep it private). Hopefully this will be the first in a long line of blogs, and I thank you very much for reading!

Developer Vander Caballero was never passive about how this game was strongly informed by his life as a child

Developer Vander Caballero was never passive about how this game was strongly informed by his life as a child

Happy Gaming,

Tagros

Mar 04

Tagros’ Thoughts: Bit Trip Buy This Game

Hello All!

As I sit here waiting for it to hit 9 pm (when Tomb Raider releases on Steam for the West Coast), I wanted to do a blog about a game that I have been playing a bit of recently. Unfortunately, I have been massively busy with work the past two weeks, but I have still been able to fit in time for a gem of a game that goes by the name of Runner 2: Future Legend of Rhythm Alien. For those that don’t know (which I assume is an extremely small portion of people reading this article), Runner 2 is the highly anticipated sequel to the indie smash hit Bit Trip Runner. I actually ended up preordering the game on Steam after I got back from Pax Prime because of how impressed I was with what I saw, but for those who only have knowledge of the original, I will tell you a few reasons why I think you should check out its sequel.

The art style has changed quite a bit from the original version

The art style has changed quite a bit from the original version

First off, let me know that the gist of the game is the same. It is still an endless runner and still has extremely tight timing for some of the jumps, which makes gameplay range from fairly simple to absolutely excruciating. One of the biggest things that they added was a checkpoint about halfway through the level, which honestly, is a lifesaver. In the first game, you could get to the very last jump, and if you accidentally slipped up, you were all the way back to the beginning. Luckily, the checkpoint can lessen some of the anger that you may get towards the game, but it can get infuriating if you miss a gold piece and hit the checkpoint, because it means that you pretty much have to start the whole level again. Another pretty big addition is the fact that in certain places, the map will split into two parts where there is an easier and a harder route. These tend to not have very important consequences outside of the fact that you can earn more points if there are more obstacles on the map, but it is a cool addition, and sometimes it can lead to secret areas!

Another cool feature is that the three worlds in the previous game have been expanded to 5 worlds, with multiple levels in each world. Each of the different worlds have quite a bit of charm and character, and each world offers a new character that you can unlock. They all play roughly the same, but seeing the different skins is pretty cool and adds a personality to the worlds. You can also collect costumes to put on each unlocked character, which can make your runner completely different from your friends. I don’t know about you, but I am a pretty big fan of customization, so this fact really drew me in. What do you think of Runner 2 though? Have you played it? Do you want to? Sound off in the comments below!

The "retro" sections are much more few and far between, but still provide quite a challenge

The “retro” sections are much more few and far between, but still provide quite a challenge

Happy Gaming!

Tagros

Feb 05

KitsuneKyon

Aria toils in the burgeoning Edge of Space this Tuesday [UPDATED]

Hey Blargnauts! This Thursday Tuesday, at the usual BlargHour of 5PM PST, Aria will be playing Edge of Space, one of the more promising hats thrown into the ring of Steam’s GreenLight program. She’ll be joined by Edge of Space’s Community Manager, Lady Aijou in some co-op space romping.

Devleoped by HandyMan Studios, Edge of Space is multi genre game which features survival, exploration, terraforming, crafting and building. The game places you, an ArkCo recruit, in a dynamic open-world sandbox where you must build, create, mold and work to survive in the “unknown” universe.

[This event was moved from Thursday the 7th to Tuesday the 12th due to exploding computers.]

Jan 21

Tagros’ Thoughts: The Dogs are Scheelpy

Hello All,

So while I have been waiting for DmC to come out on Steam, I have been playing a bit of my back catalog (which I happened to expand quite a bit after the last steam sale). Most of these games, I had already played to some degree, but I had never really beaten any of them, and with a lull in the game release schedule, I thought that I might delve into a bigger game that I was really looking forward to playing; Sleeping Dogs.

While there are guns, the large majority of the games combat is through hand to hand encounters

While there are guns, the large majority of the games combat is through hand to hand encounters

Now to put some things into perspective, I originally picked up Sleeping Dogs on the PlayStation 3 back in August, but quickly succumbed to the curse that every open world game has on me, which is that I just up exploring the world for a while, make no progress, then eventually move onto another game. Well, the steam sale had quite a deal on Sleeping Dogs, and with my semi new PC, I wanted to see what it looked like (as everything that I had heard made it seem like the PC version was definitely the best of the three). After playing it all the way through, I have made a list of things that I though were overlooked in this years game of the year discussions.

One thing that I can say about Sleeping Dogs that ended up being incredibly underrated was the fact that the hand to hand fighting system was much more expensive than many other games on the market. Many people related the games fighting system to that of the Batman: Arkham games that have been released, and while I do think that there is a bit of a similarity, the fighting system in Sleeping Dogs seems much more brutal to me. First off, the finishers that you are able to do as Wei Shen get absolutely gruesome (and that is not even including the environmental take downs that you are able to do). Al the later levels, Wei Shen can easily break captors bones, and the animation that it does for that break is pretty crazy. The strong attacks feel like they really have a lot of weight behind them as well, which makes it feel like you are really beating these enemies up. Another key part where I think that it differs from Batman is in the fact that it is much more difficult, in my opinion. In Batman, you often have enough tools to really take down your enemies any way that you want, and the amount of health that batman takes when he is hit is pretty insignificant. In Sleeping Dogs however, this fact is quite different. There is a counter move that will counter many of the enemies attacks, but learning to chain between hitting and countering was quite hard, and the penalties were quite severe. Many of the grappling enemies could take Wei down easily to half health with one grapple, and the button prompts (to counter said grapples) were very strict in their time limits. Once you find a few jade statues (what you can use to upgrade your moves), combos become more deadly, but the fact remains that the earlier parts were straight up brutal to survive, which sometimes left a sour taste in my mouth.

Another exciting addition is the action hijack system, which is borrowed partially from Just Cause 2

Another exciting addition is the action hijack system, which is borrowed partially from Just Cause 2

Overall, the game is quite fun, despite some of its downfalls in the earlier half. I found Hong Kong to be very impressive, and with the texture pack, the game looked absolutely phenomenal. I would probably wait for it to go on steam sale again if you are thinking about purchase, but I do believe that it is definitely a game that many people should play, as it is a very strong, very underrated, open world adventure.

Happy Gaming,

Tagros

Dec 23

Tagros’ Thoughts: GOTY Day 2!

Dear Blargs,

No one likes Ben.

No one likes Ben.

Sorry for the day delay, commitments have had me pretty much holed up since I wrote my last post, and I was unable to get you my day two game of the year article. Because of the way that it works, I think that I will make my number 1 come out on the 24th, so that there is an equal gap in between all three of the articles, and this way, I can really get a great article written up for my number one game of the year. But enough of my dilly dallying, you kind people have waited on long enough to hear about my number two game of the year, so now I will present to you the runner up for my number one game of the year!

Number 2: The Walking Dead

twd-review

Guns start to play a much larger role in the later episodes

Now those that read my blog post about this series are probably not too surprised that I chose this as my number 2 game of the year (and some of you may even be under the impression that it was going to win the number one spot). The Walking Dead is, I will admit, much more visual novely than many of the other games that have garnered critical acclaim this year, but that does not detract from the things that the game does. One of these things that it does far better than any other AAA caliber game is the masterful creation of characters. Many of the characters that you will come across as your journey through Georgia just ooze personality, and getting to know many of them is extremely rewarding. The fact that they are so well written ties into one of my favorite parts of the whole entire series, which has to do with the decisions that you must make.

So it makes quite a bit of sense that in a zombie game, you will have to make tough decisions, and some people may not survive, but the true power of The Walking Dead comes through in the fact that it often throws you into situations where any decision that you will make will be pretty messed up. Much like in an actual zombie apocalypse, there would be some decisions that you would have to make that will end in ugly circumstances, and The Walking Dead capitalizes on this very well. There were many times where I was just in shock and awe about the events that were occurring around me, and when I came to the realization that I could do nothing to change these occurrences, it just made me realize how powerful a game could grasp onto me as a player.

The fact of the matter is that if you are a fan of great storytelling, you owe it to yourself to play The Walking Dead. Chances are that it will go on sale on the Steam Winter Sale (which is going on now), and even if it doesn’t,  its price of 24.99 definitely makes up for the time that you will spend playing it. I have personally clocked 26 hours into the game (I played through the first two chapters, then played through the whole series), and there honestly was barely ever a dull moment. The action scenes are great and the characters are better than anything out there, so recommending this game and placing it as my second favorite of the year was a no brainer (no pun intended, cuz like, zombies and shit).

The relationship between Clementine and the rest of the cast is absolutely awe inspiring

The relationship between Clementine and the rest of the cast is absolutely awe inspiring

Happy Gaming,

Tagros

Dec 21

Tagros’ Thoughts: GOTY Day 1!

Hello Blargnauts,

So I thought that I would do things a bit differently, seeing as the year will be coming to an end soon. Many larger sites are going to soon be doing Game of the Year discussions, and in order to fit in, I have compiled a list of my three favorite games from the past year. For the next three days, I will be doing articles highlighting each of my top three games (starting at three tonight and working up to one on Saturday), and the reasons why they deserved such a position. I’ve never actually done a full on list such as this, so I am excited to see how this turns out. Get ready, as my list shall start… now.

Number 3: Far Cry 3

Seeing gaurds get mauled by leopards is so, so satisfying

Seeing gaurds get mauled by leopards is so, so satisfying

Now I recently did a post about this game, talking about how much fun that I had playing it even though I had not had much experience with the previous 2. I was not too entirely sure what I was to expect as I started the game, but the buzz going into it was quite high, and the lead antagonist, Vaas, sounded like someone that I really wanted to experience first hand. As you may recall from my article, I was lucky enough to be able to run the game on the PC, which I truly believe is the far superior version of the three (over the two console versions), and the graphics of that game are absolutely awe inspiring. Many times, I would just stare at the in game sun and how it would reflect off of the water and cliffs and just put the controller down as I gazed upon the game’s world.

Perhaps my favorite part of this whole entire game is the fact that the world truly does feel alive, with the amount of wildlife that they have inhabited the world with. You could set a way-point at a certain outpost that you plan to take over, and the second you get there realize that leopards have already come in and killed off all the guards without you yourself having to do next to anything. The crafting system is rewarding to the point where you can survive with the most bare-bones items, but have the desire to go out and grab the pelts and skins for the upgraded versions. In addition, the skill system seems fairly balanced, in that I personally found valuable skills in each of the three main threes (heron, shark, and spider), and can see how each of the three could lead to pretty drastically different styles of play.

I found the bow to easily be one of my favorite weapons, because of how deadly and quiet it can be

I found the bow to easily be one of my favorite weapons, because of how deadly and quiet it can be

When it comes down to it, the reason that I liked Far Cry 3 so much was the fact that it allowed veterans of the series to have a very entertaining time, but still let new players (such as myself) feel like they were still included in the series. The main antagonist is absolutely incredible, and really makes the story worth playing, but the strength of the game comes through in how incredibly dense the game world is. You can lose hours and hours of time just trying to find the last few pelts that you need, and the numerous secret caves scattered about the world provide extra incentive to explore. If you are a fan of the series or are coming to it anew, I would definitely recommend checking out Far Cry 3, as it is not only one of the best game of the year, but close to one of the best on this generation of platforms.

Dec 06

Savarin Song

Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

A couple of weeks ago I was scanning Steam sales and came across Chivalry for $12.49 so I bought it right away. Basically this game is like Counterstrike with swords. It’s a multiplayer medieval battlefield with two teams of knights, archers, and swordsmen frantically stabbing, chopping, shooting, and smashing each other.  The catch is that you fight in first person view.  And the first person view gives you a very personal and gruesome experience.

Chivalry does take a bit of skill.  You really can’t mash keys and expect to win.  If you frantically swing your sword like a madman you will hurt, and possibly kill, your own teammates.  Each type of attack takes time to execute, so you must plan your movement accordingly.  The attacks are directional and each weapon swings and jabs differently.  Blocking is active and directional as well.  You can even kick to discourage enemies from turtling behind shields.

This game is pure chaos, but chaos in a fun way.  You never know what you’re gonna get.  Epic sword fights are quite common as more and more players are becoming skilled with block & parry. Once I saw a fully armored knight take out 3 people with one mighty swipe of his warhammer.  Seconds later he was beheaded from behind by a noobie that was at the right place and the right time.  I’ve seen archers keep their cool as the frontline breaks and a flood of swordsmen come running in.  Some stoically shooting arrows until the very end as I run away like a coward.  I’ve been on the winning and losing side of a slaughter.  And they’re both equally fun to experience.

This is a very unique and fresh take on team based first person combat.  It’s very entertaining.  The combat mechanics are deep.  There are a ton of servers and players.  After a few weeks of playing I can safely say:

This game is amazing.  Buy it when it goes on sale again this holiday season!

 

 

 

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