One of Double Fine‘s Amnesia Fortnight 2012 projects, Spacebase DF-9, is being built up into a full-fledged game with the help of Steam’s Early Access program. Originally available solely to Amnesia Fortnight Humble Bundle contributors or the subsequent digital compilation of the Amnesia Fortnight prototypes, the expanded edition of Spacebase DF-9 is growing to include many more features and additional content. In command of three beings at the start of the game, players must expand their station while dealing with adversity from the cold depths of outer space.
Early alpha access to Spacebase DF-9 costs $25 for a Steam code, with additional tiers of support offering additional benefits up through a $250 “Extradimensional Entity” pack. This bundle entitles the buyer to the game, soundtrack and original prototype version of the game in addition to digital wallpapers, Steam codes for Psychonauts, Costume Quest, and Stacking. Extradimensional Entities also get their name in the credits and on the base citizen name list along with a high-quality poster and signed art print from the game. Lower tiers receive different combinations of some of these benefits as well.
An official wiki for Spacebase DF-9 covers much of the existing in-game content and lore and will see continuous updates as the game develops and evolves. DF-9 project lead JP LeBreton is a more recent hire by Double Fine, having left 2K Games in 2011 to join the San Francisco developer. LeBreton has worked on the first two BioShock games as well as the recent indie darling Gone Home and the forthcoming Double Fine adventure epic, Broken Age.
A night at the club is always memorable with the loud music, the flashing neon lights, and tons of fun to be had. Well Double Fine and Dracogen decided to put all of that into its newest game, Dropchord. Dropchord is anew rhythm based music game where the goal is to get as many points as possible. What makes this game unique is that it is designed with the new Leap Motion Controller for Windows and Mac. This controller is a motion detection controller that lets you interact with the computer screen by just using your hands. Dropchord is controlled by just using 2 fingers to move orbs around the screen to collect points. Not only does this make for some intense rhythm based action, it also makes it feel really natural with just using your fingers to control the game. Dropchord really brings the club feeling with the focus being on the music and the visual effects of the game.
Music being a very big part of the game Double Fine managed to get some big names to work on the songs for Dropchord. Some of which include Austin Wintory who worked on Journey and Kinect party, Sam Hulick who worked on Mass Effect, and Brian Trifon who worked on Assassin’s Creed 2. If you are just loving the music and can’t get enough, you can even get the soundtrack for the game. The sound track is now available through iTunes, Amazon, and Google Play.
The game was just released today, 7/22/13, for the Windows and Mac though the Leap Motion Airspace Store. It will be released on 7/31/13 for the OUYA console, and 8/1/13 for the iOS and Android mobile devices. It will be available for $2.99 for all versions of the game.
Well, it has not only been a pretty eventful week in gaming for me personally, and with Pax Prime tickets going on (and promptly off) line, it seems like the world of games has been quite busy as well. The past few weeks for me have been mainly midterms and stuff in school, but the time that I have spent in the gaming sphere has been largely divided between two games, those being Psychonauts on one hand, and League of Legends on the other.
Now, I promise that I am not going to turn this blog into a weekly addition of what I have been doing in League of Legends, but I want to say that after playing for a week or so, I have started to like the game a bit more. I have a few close friends that I play with (that also happen to be Blargnauts), and I honestly think that if it weren’t for them, I would not be as interested as I am in this game, but because I get to play with some of the Blargnauts, it makes it easier for me (a beginner) to not only get into the game, but also to want to continue playing.
The second game that I have been playing that I feel will come with a little less community outrage is Psychonauts, which I can finally play now that I have a semi decent computer that can handle games. This is actually the first Double Fine game that I have really gotten into (I played a little bit of Brutal Legend, but not too much), and thus far I am really liking it. The style of pretty much every Double Fine game is very unique, and Psychonauts is certainly no different. It feels kind of odd getting into a game so late after it has come out, but it is definitely entertaining, and if you want to play this game, there is really nothing like it out on the market today. I’ve put about an hour into it thus far (got through Coach Oleanders first mind puzzle), and I certainly plan on going back to it in the near future, so look forward to more of that!
For those who have been reading most of my blogs, I am hoping to change things up a bit in the very near future, so please stay tuned as I have some very interesting changes that I hope to be implementing very soon! As far as the future of my gaming and where the blog will go, I hope to have my ticket to Pax Prime by the next blog post that I make, but with everything that has been going on over at the penny arcade offices, it may be a little bit longer. We shall see where the gaming world takes us, but until then…