Tag Archive: Pax Prime

Aug 29

Serra Niva

Exclusive Terraria Content Coming to Edge Of Space

Fans of Minecraft quickly found a love for Terraria and I wonder what they will think when cybernetically-enhanced laser space sharks show up in their beloved world of Terraria. For me, I personally think it will make it even more fawesome. Handyman Studios and ReLogic announced their partnership that will bring content from wildly popular game Terraria to the sandbox survival adventure Edge of Space.

“I’m really digging the potential of Edge of Space,” said Andrew “Redigit” Spinks, the creator of Terraria. “If you’re a fan of my game, then there is a good chance you’re really going to love the insane monsters, wild weapons, and flexible creation content of Edge of Space.They are a great group of passionate developers and I am glad to get to know them, and it could turn out to be one of the best sci-fi games in the genre.”edgeofspaceterraria

Fans will be able to see first glimpse of the never-before-seen content at the indie developer crossover event at PAX Prime 2013. And I hear that the content includes a battle with Omegatron, the sci-fi enhanced version of Terraria’s Skeletron boss.

“We are really excited to have this crossover content and we have some cool stuff planned,” said Jake Crane, lead designer and founder of HandyMan Studios. “Terraria has been a great inspiration for those developers creating massive, open worlds that put players in control of their destiny.”

You hyped yet?! No? Well, this news comes paired with the launch of the “200% More Science!!!” patch for Edge of Space fans currently playing the game in  Steam Early Access. Available at an on-sale Steam Early Access price of $11.99 before its launch price of $14.99, players who heed the call to ArkCo command early will receive “First Responder Armor” that grants bonuses to assist in those first waking moments after leaving the crashed space pod.

Edge of Space, including this new Terraria content, will be playable all weekend at the Reverb Publishing PAX Prime booth #3436. For new Edge of Space feature announcements visit the game’s official Website and follow the development team at Twitter and “Like” Edge of Space on Facebook.

Permanent link to this article: http://www.ariablarg.tv/2013/08/exclusive-terraria-content-coming-edge-space/

Aug 15


Indie Game ‘Forced’ to be Shown at Gamescom & PAX

BetaDwarf Entertainment, an independent game developer, formed by students who once worked together in a university classroom, has announced that their first project, a co-op arena game titled Forced will be available with hands on demos for both Gamescom 2013, as well as PAX Prime. Forced, a game in which players will choose one of four classes, and participate in frantic fast paced arena mayhem with friends or in the single player campaign, will be available for PC, Wii U, Mac and Linux this Fall.


Forced, a game which has been in development since 2011, has become a labor of love for the BetaDwarf team, the developers have pursued the best co-op experience in-game and out by living together, first on sleeping bags in a classroom and now in their own apartment and development studio, which shows a true dedication to both their games as well as the company itself. In Forced, the players take the role of gladiators forced to fight for their lives in an arena filled with nasty monsters, such as the Carnomancer, dubbed a “Flesh mage” who can teleport into the bodies of it’s allies, stealing health and making a crunchy, gory mess. Forced will challenge players to make smart tactical decisions and work with their allies to survive wave after wave of vicious enemies.


The game features four unique classes with 16 abilities available for each, advanced tactical AI that works together against players in order to create an even bigger challenge, buffing each other as well as using other enemies as shields to become even more dangerous against your party. Another interesting feature is The Spirit Mentor, an extra party member that players must control in unison to gain the upper hand over enemy forces. With a Mark combat system, allowing players to mark enemies, then consume and destroy them with powerful skills, Forced is going to bring a new level of complexity and carnage to the arena combat genre, and I for one can’t wait to try it out.

For those of you who’d like to know more about BetaDwarf Entertainment, check out their website here, and check out the Steam Greenlight page for Forced, so that the game will be released on Steam. Those interested may also “Like” their games Facebook.  It looks like a fantastic concept and hopefully we’ll know more as Gamescom and PAX roll around. Also, check out the most recent gameplay trailer below, to discover more of what the game is about.

Permanent link to this article: http://www.ariablarg.tv/2013/08/indie-game-forced-to-be-shown-at-gamescom-pax/

Aug 11

Serra Niva

PAXtravaganza: New Games Highlight

For all gamers alike, PAX  is a place for their favorite announcements and entertainment. On their website, they state that “every year the submissions keep getting better and better.” And with just a short list of the lineup of what to expect, there is sure to be something for everyone.

This year for individuals who enjoy beating a game as quickly as they can, or get pleasure out of beating other peoples scores, their excitment is about to be piqued with the newest item from the No Time To Explain team.  They announce that the competitive multi-player foot-racing platformer, SpeedRunners (developed by DoubleDutch Games), will be available on Steam SOON! How soon? That remains to be known exactly, however, the Early Steam Access will be available sometime around the show.

016For the next game, as usual Guns of Icarus Online will be there showing off their newest content since last year and talking about a MMO-esque world expansion, Adventure Mode. If by some miracle, you haven’t yet heard of Guns of Icarus Online, they describe themselves as a team-based multiplayer online airship combat game. Players can serve as a crew aboard an airship or control the sales as Captain. To stay in the loop, so to speak, like them on Facebook for future news.

Finally, in case you’re a mobile game fan, Battle Camp will be out August 14. Just THREE days away!! If you’re hesitate how a mobile game can be so good, check out the booth at the show to try the game first hand and don’t forget to follow up-to-date news on their Facebook.

While this isn’t the whole lineup, this is just some of the highlights that will surround PAX  goers with many hours of excitement and thrills. Be sure to stop by and let us know what you thought of the games; or PAX.

While registration and badge availability for PAX Prime 2013 is closed/sold out, fans can follow live status updates on PAX theatre lines or follow the official PAX Twitter.

Permanent link to this article: http://www.ariablarg.tv/2013/08/paxtravaganza-new-games/

Aug 07

Serra Niva

Catch Some Air with Windborne

Let’s say you’ve got a great new game and you’ve got the skills to turn it into a polished, professional product. What do you do next? Well, you really have only two options: you can submit it to existing publishers or publish it yourself.  For Hidden Path Entertainment, they chose to do the ladder.

Not only self-publishing Defense Grid 2, the independent developer Hidden Path Entertainment is pleased to announce it is also self-publishing its second title, Windborne.

Michael Austin shares his enthusiasm for Windborne, “I don’t think I’ve ever been so giddy working on a project. I find myself just grinning at the screen instead of actually working on the game, wandering around the world watching our creatures or exploring the cool things that the procedural system made.”


Have we heard enough about dragons? NO! I mean who can get enough of dragons! In Windborne, you can breed your own dragonlings to unlock special abilities, including the ability to fly. Also, players can explore vibrant worlds filled with secrets to unlock and treasures to find,  craft personalized and innovative artifacts as well as befriend intriguing Jin to help build a new civilization.

With such a diverse title, Windborne is taking the company into a new genre and brings social sandbox creation games to the next level. Hidden Path’s, Michael Austin, Chief Technology Officer gives more detail, “Our vision with Windborne is both simple and enormously complex at the same time. We want to make a Miyazaki-style Disneyland of creative sandbox worlds – an infinite number of dense, exciting islands to explore with your friends full of  high adventure, where it’s up to you to decide what to do. I hope you’ll join us in Steam Early Access later this year!”

Gamers will be able to get their hands on the game at this year’s PAX Prime in Seattle, WA. Be sure to come by booth #3330 August 30 – September 2, 2013 and explore Windborne. Steam’s Early Access is set for the end of 2013 with the full version set to release in the first half of 2014.

Will you seek out the clues and artifacts of the ancients, or just loot passing islands for minerals and rare plants? If it was me, I’d probably let my ADHD set in and try to do it all – at the same time! Bring your friends along while you play and share your creations with the world. Where will the wind take you?

Permanent link to this article: http://www.ariablarg.tv/2013/08/catch-some-air-with-windborne/

Jun 30


Team Meat at PAX Prime

Yesterday Team Meat announced that their next game Mew-Genics will be playable for the first time at PAX Prime.  Along with the first playable build of the game they will be giving out an exclusive 28 page comic/activity book written by Edmund McMillen. The comic will be in black and white and is promised to be “packed to the brim with funformation!” Currently only Tommy Refenes is confirmed to be attending, while Edmund is still undecided on whether he will make an appearance. Below you can see the cover for the exclusive book.


Permanent link to this article: http://www.ariablarg.tv/2013/06/team-meat-pax-prime/

Mar 04

Tagros’ Thoughts: Bit Trip Buy This Game

Hello All!

As I sit here waiting for it to hit 9 pm (when Tomb Raider releases on Steam for the West Coast), I wanted to do a blog about a game that I have been playing a bit of recently. Unfortunately, I have been massively busy with work the past two weeks, but I have still been able to fit in time for a gem of a game that goes by the name of Runner 2: Future Legend of Rhythm Alien. For those that don’t know (which I assume is an extremely small portion of people reading this article), Runner 2 is the highly anticipated sequel to the indie smash hit Bit Trip Runner. I actually ended up preordering the game on Steam after I got back from Pax Prime because of how impressed I was with what I saw, but for those who only have knowledge of the original, I will tell you a few reasons why I think you should check out its sequel.

The art style has changed quite a bit from the original version

The art style has changed quite a bit from the original version

First off, let me know that the gist of the game is the same. It is still an endless runner and still has extremely tight timing for some of the jumps, which makes gameplay range from fairly simple to absolutely excruciating. One of the biggest things that they added was a checkpoint about halfway through the level, which honestly, is a lifesaver. In the first game, you could get to the very last jump, and if you accidentally slipped up, you were all the way back to the beginning. Luckily, the checkpoint can lessen some of the anger that you may get towards the game, but it can get infuriating if you miss a gold piece and hit the checkpoint, because it means that you pretty much have to start the whole level again. Another pretty big addition is the fact that in certain places, the map will split into two parts where there is an easier and a harder route. These tend to not have very important consequences outside of the fact that you can earn more points if there are more obstacles on the map, but it is a cool addition, and sometimes it can lead to secret areas!

Another cool feature is that the three worlds in the previous game have been expanded to 5 worlds, with multiple levels in each world. Each of the different worlds have quite a bit of charm and character, and each world offers a new character that you can unlock. They all play roughly the same, but seeing the different skins is pretty cool and adds a personality to the worlds. You can also collect costumes to put on each unlocked character, which can make your runner completely different from your friends. I don’t know about you, but I am a pretty big fan of customization, so this fact really drew me in. What do you think of Runner 2 though? Have you played it? Do you want to? Sound off in the comments below!

The "retro" sections are much more few and far between, but still provide quite a challenge

The “retro” sections are much more few and far between, but still provide quite a challenge

Happy Gaming!


Permanent link to this article: http://www.ariablarg.tv/2013/03/tagros-thoughts-bit-trip-buy-game-2/

Status update

Bill Zoeker

Hey Blargnauts! If you were following our coverage of PAX Prime last year, you know we pumped out a ton of interviews with developers, publishers, and everything in between. We’re going out to PAX East to bring you even more. This time, it will be a smaller group of us. Myself, Bill Zoeker, will be blazing a trail through the convention with Aria once again; with Kashi Takashi, and Ransom Summer rounding out the team. We’ll be focusing more on the lighter side of things this time, so prepare your sides to be split.

Permanent link to this article: http://www.ariablarg.tv/2013/02/pax-east-plans/

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